Left is the old texture, right is the latest pass. The texture treatment I'm trying is the same technique I used for my Corrupted. I need to find a middle ground between this two, because I definitely like certain parts of the old one.
Gothic Cathedral:
I tweaked the lighting a big, and I'm liking how its looking. Working with lighting is funny, because all I did was change the directional light from an orange with saturation of .05, to a blue at .01. The orange that's still there is from the bounce from the walls, which is what made the original orange light redundant and far too intense.